

The free-to-play aspects of the game are pretty light, and the game can be played with minimal investment so long as you've got a clan to spend your time with. Ultimately, a light PVP RTS is a great idea, and I personally enjoy using cards others don't, to make for a deck that surprises people when it works (three musketeers up in here). It's great! Across language barriers, we all increase each others' skills. My clan consists of about one third Gamasutra and alumni, and two thirds some community from West Sumatra who found our clan somehow. You can have a clan of up to 50 people, and there you can experiment with new deck combinations, trade cards with allies, and generally play around with strategies risk-free. While it is a PVP game, and you can win or lose trophies during your daily battles (which is stressful), the clans are where I feel the game really shines. There are dozens of units to choose from, making up an 8-card deck, meaning combinations are myriad.Īt its best, the game is about precise placement of units to psyche out your opponent, turn your defense into a big push, and create new niches in the metagame for your deck to thrive in. It's a light PVP RTS were action takes place primarily in two lanes. Clash Royale by SupercellĬlash Royale is an imperfect game, but the concept is excellent.

You can also read our list of the top 10 game developers of 2016, the 5 trends that defined the industry in 2015, and 5 events that shook it, too. The commentary is taken from our individual contributors' write-ups, and you'll find links to those at the end of this list. Here they are, listed by title in alphabetical order - not ranked. Our criterion: “the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value.”

But we also feel that it's important to offer a list of games that we have discussed and decided upon collectively.
